I want to combine my artistic know-how with technical expertise to boost the effectiveness and improve workflows of art teams. I strongly believe, that with my widespread areas of interests in game development, that there isn’t a challenge I’m not ready to tackle. I strive to constantly research new workflows and technologies in order to strengthen myself and my team.
I was responsible of creating the inventory system of a first person puzzle game, as well as all the player interaction mechanics with the world and puzzle objects. I created a modular system in Unreal Engine 4 which allowed for the gameplay designer to use my framework to rapidly create new puzzle items and interactions.
A free time game development project that is based on Marc Laidlaw’s Epistle 3. The aim of this project is to give fans the Half-Life 2: Episode 3 that they never got.
Project Borealis is being developed in Unreal Engine 4
Exile Mod is one of the biggest Arma 3 Modifications and as of April 2017 had over half a million unique players.
During my time on Exile Mod as a 3D artist, I created modular base construction pieces, character clothing, tons of survival loot for the players to gather such as food, tools, equipment, weapons and everyday household items.
One of the largest challenges I faced, was figuring out the Arma 3 modding tools and correct pipeline to implement custom content into the game engine, with little to no documentation. Also working with team members around the globe, within different time zones, presented its own challenges.
You can learn more about the project at http://www.exilemod.com/
Developing prototype games with an independent team within the company using Unity. My responsibilities were optimization for target platforms (iOS & Android), implementing gameplay features and content such as animations, 3D assets and materials.