3D Art and game development for me isn’t just a job; it’s a passion, as well as a hobby. I love how environments can be used to tell micro-stories within larger narratives in games.
I frequently take steps outside of my comfort zone to develop new skills and research modern workflows and technologies in order to strengthen myself and my team. I get along well with both programmers and artists due to my background being in both fields.
I completed my Bachelor’s degree thesis at From Ashes in which I created an inventory system for a first-person puzzle game, as well as all the interaction mechanics between the player, world and items. The end result was a modular system which allowed the gameplay designer to rapidly create and implement new content in UE4. My responsibilities also included 3D modelling of various props.
A spare time game development project that is based on Marc Laidlaw’s Epistle 3. The aim of this project is to give fans the Half-Life 2: Episode 3 that they never got.
Project Borealis is being developed in Unreal Engine 4
Exile Mod is one of the largest Arma 3 modifications and has had over half a million unique players. During my time on Exile Mod, I was responsible for creating modular construction pieces, character clothing and various gatherable survival loot.
You can learn more about the project at http://www.exilemod.com/
My responsibilities included mobile optimization, gameplay programming and asset implementation into Unity.