Mikael Kivi
Mikael Kivi
3D & Technical Artist
Helsinki, Finland

Summary

I want to combine my artistic know-how with technical expertise to boost the effectiveness and improve workflows of art teams. I strongly believe, that with my widespread areas of interests in game development, that there isn’t a challenge I’m not ready to tackle. I strive to constantly research new workflows and technologies in order to strengthen myself and my team.

Resume PDF

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Skills

3D ModelingDigital SculptingPhotogrammetryPBR Texturing

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
CRYENGINE
CRYENGINE
3ds Max
3ds Max
Maya
Maya
MotionBuilder
MotionBuilder
Mudbox
Mudbox
ZBrush
ZBrush
Mari
Mari
3DCoat
3DCoat
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Knald
Knald
Marvelous Designer
Marvelous Designer
Photoscan
Photoscan
RealityCapture
RealityCapture
R3DS Wrap
R3DS Wrap
Python
Python
C++
C++
C#
C#

Productions

  • Exile production
    • Video Game
      Exile Mod
    • Year
      2015
    • Role
      3D Artist
    • Company
      Exilemod.com

Experience

  • 3D Artist at Project Borealis
    May 2018 - Present

    A free time game development project that is based on Marc Laidlaw’s Epistle 3. The aim of this project is to give fans the Half-Life 2: Episode 3 that they never got.

    Project Borealis is being developed in Unreal Engine 4

    https://www.projectborealis.com/

  • 3D Artist at Exile Mod
    September 2015 - August 2016

    Exile Mod is one of the biggest Arma 3 Modifications and as of April 2017 had over half a million unique players.

    During my time on Exile Mod as a 3D artist, I created modular base construction pieces, character clothing, tons of survival loot for the players to gather such as food, tools, equipment, weapons and everyday household items.

    One of the largest challenges I faced, was figuring out the Arma 3 modding tools and correct pipeline to implement custom content into the game engine, with little to no documentation. Also working with team members around the globe, within different time zones, presented its own challenges.

    You can learn more about the project at http://www.exilemod.com/

  • Gameplay Programmer - Internship at Polar Bunny Ltd.
    Joensuu, Finland
    November 2013 - May 2014

    Developing prototype games with an independent team within the company using Unity. My responsibilities were optimization for target platforms (iOS & Android), implementing gameplay features and content such as animations, 3D assets and materials.