Mikael Kivi
Mikael Kivi
3D Game Artist
Helsinki, Finland

Summary

3D Art and game development for me isn’t just a job; it’s a passion, as well as a hobby. I love how environments can be used to tell micro-stories within larger narratives in games.
I frequently take steps outside of my comfort zone to develop new skills and research modern workflows and technologies in order to strengthen myself and my team. I get along well with both programmers and artists due to my background being in both fields.

Resume PDF

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Skills

3D ModelingDigital SculptingEnvironment ModelingPhotogrammetryPBR Texturing

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Fusion 360
Fusion 360
Mari
Mari
3DCoat
3DCoat
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Photoscan
Photoscan
RealityCapture
RealityCapture
R3DS Wrap
R3DS Wrap
Python
Python
C++
C++
C#
C#

Productions

  • Exile production
    • Video Game
      Exile Mod
    • Year
      2015
    • Role
      3D Artist
    • Company
      Exilemod.com

Experience

  • Gameplay Programmer / 3D Artist at From Ashes Oy
    Espoo, Finland
    March 2019 - September 2019

    I completed my Bachelor’s degree thesis at From Ashes in which I created an inventory system for a first-person puzzle game, as well as all the interaction mechanics between the player, world and items. The end result was a modular system which allowed the gameplay designer to rapidly create and implement new content in UE4. My responsibilities also included 3D modelling of various props.

    https://fromashes.games

  • 3D Environment & Hardsurface Artist at Project Borealis
    May 2018 - October 2018

    A spare time game development project that is based on Marc Laidlaw’s Epistle 3. The aim of this project is to give fans the Half-Life 2: Episode 3 that they never got.

    Project Borealis is being developed in Unreal Engine 4

    https://www.projectborealis.com/

  • 3D Artist at Exile Mod
    September 2015 - August 2016

    Exile Mod is one of the largest Arma 3 modifications and has had over half a million unique players. During my time on Exile Mod, I was responsible for creating modular construction pieces, character clothing and various gatherable survival loot.

    You can learn more about the project at http://www.exilemod.com/

  • Gameplay Programmer - Internship at Polar Bunny Ltd.
    Joensuu, Finland
    November 2013 - May 2014

    My responsibilities included mobile optimization, gameplay programming and asset implementation into Unity.